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Space Ork: Looted Rhino - Work in Progress


Bill Pistole

Following you will find one of the many reasons that we cry at the loss of our beloved Warboss. He can take a tank, a bitzbox, and a pile of plasticard and create a work of art!

Here is a detailed description of how he did it.







Step 1: Turrent
Here is the basic shape I decided on for the turrent. I was trying to make it look heavily armoured and different from the basic turrent shape. I used the lobba barrel for the demolisher cannon. It's a bit smaller but with the armour around it I think it works okay. I also used a top hatch from the dreadnought for the turrent hatch. I liked the way it looked, tough and sturdy, just like an ork!





Step 2: Hull
I chopped away the peices of plastic for the lascannon and filled the holes with plasticard. I also built a box to mount the big shoota on. I used a big shoot and mount from the FW battle wagon but one could be made from regular big shootas very easily. I didn't like how far the turrent was sticking out though. The front did not inspire AV14 so I went a step further...





Step 3: Hull part 2
That's more like it. I liked the way the turrnt fit now and the added protection to the ork gunner was good. Still it needed a bit more work but the basic shape was there. I thought about a periscope coming out of the front hatch but I couldn't find anything that would work. I may go back and add this at a later date though.




Step 4: Left side
I wanted to have the heavy flamer options for Da Krump since it's range is so short. I envisioned that the left sponsoon had been blown off so the mek bolter a skorcha in place and stuck a grot there to man it. It was difficult the get the box to fit inside and the grot to fit in the box but it turned out okay. I also added the dozer blade at this stage. I liked the way it looked but thought it could be bigger and badder. It was suggested to me to build up the dozer blade around the big shoota. I also decided to double up the tracks to make it look even beefer. This turned out to be a pain because the tracks did fit in place when doubled up. I ended up having to trim each and every peice. Oh well, I think the effect still works. You can also see I've started adding the rivets to the hull and turrent. The rivets make all the difference in the world.




Step 5: Dozer blade
Here is the build of the dozer blade. It looks good buit's a bit off center. It also looks like the extra peices were just 'glued' into place. I needed even up the notch and add some supports.




Step 6: Right side
Here's the right side. I imagined that the blast that took off the left sponsoon entered through the right side and the other opposite side off. Therefore I needed a large section that was repaired. I also used the existing sponsoon and removed the bolter and added a heavy flamer. I added plasticard trim the 'orkify' it and of course you can't forget the rivets.




Step 7: Dozer blade take 2
I went back and added the supports and rivets to the dozer blade. I think it look much better now. I also evened up the notch.




Step 8: The back
I'm least stisfied with the back. I tried to give it a large smoke stack look but I'm not sure it works. The mesh didn't turn out very well and I may change this up. I also boxed in the side with the large cut out to git it more of that square look and customized look. I also went back and added some armour plates here and there, roughed up all the edges to give it that worn look and feel. I still need to go back and add some glyphes but I've yet to make those.




Step 9: Da Krump is released!
Finally done I couldn't wait to get my baby on the battle field. In typical fashion it was killed early on with out doing a thing except looking cool. In it's second outing the demolisher cannon was destroyed on turn one but the heavy flamers burned all game long!

 
 
© 2003 Pacific Marauders