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+++ INTELLIGENCE REPORT: Missions +++
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OVERVIEW
Both armies have a clear mission - completely overwhelm their opponents with a massive display of offensive power along the front lines.
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SPECIAL RULES
Across Enemy Lines uses Deep Strike and Infiltrators scenario special rules.
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SET UP
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1)
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Set up the terrain using the rules found in the Warhammer 40,000 basic rulebook. Both players roll a die, the player with the highest score may pick which side to deploy on. The other players deployment zone is the opposite side.
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2)
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The player that scored the lowest deploys one unit on his side of the board. His opponent then deploys a unit in his deployment zone. The players take turns deploying a unit at a time until the whole of both their forces is on the table.
Units must be deployed within 12" of the long board edge at the start of the game. The players must deploy their units in the following order: Heavy Support first, then Troops, Elites, HQ, and finally Fast Attack units. Units that can infiltrate may deploy after all other units, anywhere on the table, at least 18" from the enemy. If both players have infiltrators, roll a die to see who sets up first.
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3)
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Roll for who gets first turn. Highest score may choose whether to go first or second.
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VICTORY CONDITIONS
Both players are attempting to make their way past enemy defenses and take control of their ground. The player with the most squads of 5 or more models in their opponents deployment zone is the winner.
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GAME LENGTH
5 turns or 2 hours, whichever comes first.
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LINE OF RETREAT
Troops which are forced to fall back will do so towards the nearest board edge of their deployment zone, using the normal fall back rules.
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Printer Friendly Version
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