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+++ INCOMMING TRANSMISSION: Shameless Propaganda +++
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+++ Information currently under Inquisitorial investigation
+++ Viewing the following may be construed as Treason or Heresy
+++ Proceed with extreme caution
Ulthwe Strike Force
Was sent this by a reliable source in the UK so seems to be legit.
All I can say is BS 4 vypers, walkers, jetbikes....plus an Avatar
with a
bodyguard.....*dribble*
At the end of the 41st millennium the runic readings
of the farseers were brimming with dire portents.
Eldrad Ulthrans suspicions were confirmed when Maugan
Ra strode trough the Craftworlds main Webway portal
accompanied by a massive bodyguard of dark reapers.
The presence of the Phoenix Lord on Ulthwe affirmed
the fact that the Craftworld was in great peril.
Before the hour was out, the seer council and Maugan
Ra began a council of war.
Behind the closed door of the Spirit Chambers the
farseers vainly probed the skeins of probability for a
safe path through the coming storm. The sheer scale of
the coming conflict was terrifying: the forces of the
Mon-Keig and the minions of Chaos outnumbered the
Eldar by millions to one. There was only one way
Eldrad could feasibly alter the course of fate in so
many theatres of such an apocalyptic war.
Whilst the Avatar of Ulthwe was awoken and the spear
of Khaine assembled to march with him to war, Eldrad
fragmented his consciousness, storing apiece of his
psyche in hundreds of sacred waystones. Maugan Ra
assembled the black guardians pf Ulthwe, dividing them
into small strike forces capable of travelling along
the convoluted labyrinth of the Webway. With the
leader of each detachment carrying a sacred waystone
Eldrad could disperse his consciousness across the
entire sector, guiding each Strike force through the
Webway to the heart pf each battle at exactly the
right time and location. Maugan Ra's dark reaper
bodyguard added to the strength of the black guardians
in each strike force and every member of the
Craftworld who could don the mask of the warlock did
so as to better lead their brethren.
When the storm broke, Ulthwe was ready to strike the
lightening.
ARMY LIST STRUCTURE:
HQ - 0-1 Spear of Khaine, 0-1 Seer Council
ELITES - Dire Avengers*, Howling Banshees*, Fire
Dragons*, Striking Scorpions*, Rangers
TROOPS- Black Guardian Storm Squad, Black Guardian
Defender Squad (as per Craftworld supplement with
chapter approved minor mod)
FAST ATTACK - Black Guardian Jetbike Squadron, Black
Guardian Vyper Squadron, Swooping Hawks*
Heavy Support - Black Guardian War Walker Squadron,
Black Guardian Support Weapon Battery, Dark Reapers
*All units marked thus remember only one squad of
aspect warriors may be used per army with the
exception of dark reapers
SECIAL RULES:
WEBWAY STRIKE: At lest half the units (rounding up) in
any Ulthwe strike force must be kept in reserve and
enter play through a Wraithgate (new wargear)
regardless of mission. These units must be noted down
before deployment. Regardless of the mission being
played, any unit that carries a Wraithgate
automatically begins on the table following the usual
deployment rules. Ulthwe strike force troops that are
falling back must do so towards the nearest Wraithgate
if one has been placed. If they are unable to do so
they will fall back as specified in the mission. If a
model from a unit that is falling back passes through
the Wraithgate the entire unit is removed from play as
if they have left the table. If the only model left on
the table carrying a Wraithgate is destroyed, the
Wraithgate is placed with the central hole over the
spot where the model died.
TACTIACL WITHDRAWAL: The highly disciplined Black
Guardians squads that comprise an ULTHWE Strike Force
know full well that a tactical retreat to preserve
their strength is often their only option, and will
make fighting withdrawal to the Webway Rather than
endanger their Craftworld by dying where they stand.
Black Guardians (including jetbikes and support
weapons) that fall back due to casualties inflicted
will not Rally and must continue to fall back even if
above half strength. Any squad that is removed from
play in this way whilst still above half strength only
counts for half the victory points.
LIGHT INFANTRY: The Ulthwe Strike Force cannot include
any vehicles other than Vypers and warwalkers as all
other Eldar vehicles are too large to manoeuvre
through most of the delicate capillaries of the Webway
without causing catastrophic damage.
GUARDIANS of ULTHWE: Due to the comparative Rarity of
Aspect Warriors in the Ulthwe Craftworld, only one
squad of Aspect Warriors can be included in each
force. Dark Reapers do not count towards this limit.
Note that the special Character Maugan Ra may be taken
without your opponents consent (see the Phoenix Lord
Rules in Codex Eldar)
ARMOURY - In addition to the armoury in codex Eldar,
Ulthwe Strike force farseers and warlocks can purchase
the following items.
Wraithgate (50 Points): This is a mobile form of the
portal used by the Eldar to link together places via
the Webway. It may be activated by an unengaged model
carrying it in the shooting phase, instead of shooting
or using fleet of foot that turn. Place a spare blast
marker in base contact with the model when it
activates the Wraithgate. From then on the strike
force units entering play as reserves enter play form
the wriathgate template instead of entering on the
table edge. There is no risk of scattering or being
killed when travelling this way and the Wraithgate
cannot be destroyed. Once activated, the Wraithgate
remains in place and the model that was carrying it is
free to move away. If a unit becomes available to
enter play, but no Wraithgate has been opened, it
automatically enters play the turn after the
Wraithgate opened. Characters on jetbikes may not
carry a Wraithgate. Wraithgates cannot be moved over
and do not block line of sight.
WAYSTONES: (25 points, one per army): A waystone is
essentially a large spirit stone to which a portion of
an Eldar's psyche can be imparted. By using these
stones Eldrad Ulthran is able to guide each strike
force through the Webway, using the mind of a fellow
psyker as a beacon and coordinate their attacks. If a
psyker still held in reserve has a waystone, one
reserve role may be re-rolled per turn, whatever the
result. Furthermore by psychically attuning himself to
the waystone, a psyker can channel the immense psychic
power stored within in onto the battlefield. Once per
game the bearer may cast Eldritch Storm in addition to
any other psychic powers he may have. This is cast
automatically and may not be augmented.
PSCHIC POWER - AUGEMNT (5 points): Exactly the same as
in Craftworld Eldar codex supplement you probably
already own.
NEW UNITS
The Spear OF Khaine: This is a new HQ Choice Its an
Avatar with a Warlock Bodyguard like the seer council
that benefits from all the special Avatar rules -
Fearless & Avatar special rules. You have to take
between 2-5 Warlocks ion the Avatars retinue and each
warlock must have a singing spear or a witch blade as
well as a psychic power. The Avatar and the warlocks
are a unit and so the Avatar ceases to an independent
character.
BLACK GUARDIAN JETBIKES - Exactly the same as normal
but with BS4 no points increase but with tactical
withdrawal rules
BLACK GUARDIAN VYPERS - Exactly the same as but with
BS4 and they are 60 points each without weapons Rather
than 50 points.
BLACK GUARDIAN WARLWALKERS - Exactly the same apart
from they now cost 45 points before weapons Rather
than 30 points and have BS4
BLACK GUARDIAN SUPPORT WEAPON BATTERY - same as before
but with BS4 and the have tactical withdrawal rules
BLACK GUARDIAN DEFENDER & STORM SQUADS - same as
before but subject to tactical withdrawal rules and
they may not have a wave serpent transport.
SWOOPING HAWKS - Swooping hawks kept in reserve to be
deployed from the wriathgate may not use their grenade
packs. Otherwise if they deploy as per codex Eldar
they can
-- Posted by Elotsip
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