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+++ Information currently under Inquisitorial investigation
+++ Viewing the following may be construed as Treason or Heresy
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Special Rules for French Marines



The Vichy Are Your Friend
After deployment and before the First Turn, determine whether French Marine units have been recruited from the Vichy. Roll a D6 for each troop choice and on a 6 that unit will be subject to the "Vichy Are Your Friend" rule and must roll 2d6 and compare the results to the following table at the start of each French Turn.

2: Spechenzie Deutche? The unit has reconsidered their loyalty and decided to side with the winners. The player who currently has the most victory points gains control of the unit. The unit is still subject to take "Vichy Are Your Friend" rolls at the start of each French Turn.

3-4: Non shootez moi! The unit cowers in fear and may not move or shoot for this turn as they furiously dig foxholes and hide. They automatically gain a 5+ cover save even in the open.

5-9: Wine and cheese has given them a false sense of bravado and they may move, shoot and assault normally.

10-11: Joinez ze resistance! The unit has decided that joining the Free French had the right idea and decided to high tail it until the odds are better. Remove the unit and place in reserves. Subject to the "Reserves" rule, they must roll each turn to return to the field.

12: Aurevoir mon ami! The unit has decided that he who runs away may run again another day and immediately breaks. Being French, they may not auto-rally and must roll to rally like any normal person.

Disclaimer: If any French people are offended by this topic just remember... we gave you Euro-Disney.

Lord Nocturnus - Legio Nocturnus

"French schoolgirls have infiltrated their army and are now winning for the first time since Napoleon."



 
 

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